Alice's Adventures in Wonderland: who's who, timeline and places
Everyone in Alice's Adventures in Wonderland, what happens when, and where, without spoilers: tell us how far you have read and we show only what you already know.
- AliceAlice follows a talking White Rabbit underground and tries to enter a garden.First seen in chapter 1
- White RabbitThe White Rabbit talks, carries a watch, and leads Alice toward a locked hall.First seen in chapter 1
- MouseThe Mouse is a talking creature Alice meets in her tears who fears cats and dogs.First seen in chapter 2
- DodoThe Dodo organizes a race to dry the wet animals and declares everyone a winner.First seen in chapter 3
- CaterpillarThe Caterpillar is a creature Alice finds while seeking a way to regain her proper size.First seen in chapter 4
- QueenThe Queen sends a croquet invitation that two footmen exchange outside the Duchess’s house.First seen in chapter 6
- HatterThe Hatter is someone Alice considers visiting before choosing the March Hare’s house.First seen in chapter 6
- DuchessThe Duchess roughly handles a baby in a chaotic kitchen before handing it to Alice.First seen in chapter 6
- March HareThe March Hare has a house that Alice chooses to approach after asking the Cheshire Cat for directions.First seen in chapter 6
- DormouseThe Dormouse joins the March Hare and the Hatter at a frustrating tea party.First seen in chapter 7
- GryphonThe Gryphon guides Alice at the Queen’s command and dismisses the danger of executions.First seen in chapter 9
- Mock TurtleThe Mock Turtle tells Alice school memories that turn familiar lessons into puzzling word games.First seen in chapter 9
- KingThe King pardons the prisoners after the Queen orders many arrests during croquet.First seen in chapter 9
- Chapter 1
Alice follows the White Rabbit down a deep hole and reaches a hall of locked doors.
- Chapter 1
A drink shrinks Alice, but the garden key remains out of reach, so she eats a cake.
- Chapter 2
Alice grows tall, cries a pool of tears, then shrinks with the Rabbit’s fan and meets a Mouse.
- Chapter 3
The Dodo’s race dries the animals, but Alice’s remarks about her cat drive her companions away.
- Chapter 4
The White Rabbit mistakes Alice for his housemaid, and a drink traps her enormous body inside his house.
- Chapter 4
Alice eats a cake to escape the house, avoids a puppy, and finds a caterpillar.
- Chapter 5
The Caterpillar explains how opposite sides of a mushroom change height, and Alice learns to adjust her size.
- Chapter 6
Alice carries the Duchess’s baby out of the chaotic kitchen, but it turns into a pig.
- Chapter 6
The Cheshire Cat gives Alice directions, and she chooses to approach the March Hare’s house.
- Chapter 7
Alice joins a frustrating tea party where the Hatter explains why the clock stays at six.
- Chapter 7
Alice leaves the tea party and finally enters the garden using the key and mushroom.
- Chapter 8
Alice hides three gardeners from the Queen and joins a chaotic croquet game with living equipment.
- Chapter 9
The King pardons the prisoners, and the Gryphon guides Alice to the Mock Turtle.
- Chapter 10
The Mock Turtle and Gryphon perform a sea dance and demand that Alice recite verses.
- Chapter 10
News of a trial interrupts the Mock Turtle’s soup song, and the Gryphon hurries Alice away.
- Chapter 11
The Knave faces an accusation of stealing tarts, while the Hatter gives confused testimony under threats.
- Chapter 11
Alice begins growing in the courtroom and becomes the next person called to testify.
- Chapter 12
Alice challenges the King’s height rule and objects when he treats an unsigned poem as evidence.
- Chapter 12
Alice defies the Queen, wakes beside her sister when the cards attack, and describes her dream.
Hidden until you have read that far.
- rabbit holeThe rabbit hole takes Alice underground through a deep fall that leaves her unharmed.First seen in chapter 1
- the hallThe hall has locked doors and a tiny door through which Alice sees a garden.First seen in chapter 1
- the gardenThe garden lies beyond a tiny door that Alice cannot yet enter.First seen in chapter 1
- kitchenThe kitchen is a chaotic room where pepper causes sneezing and the cook throws equipment.First seen in chapter 6
- Croquet groundThe Croquet ground hosts the Queen’s chaotic game with living animals and soldiers.First seen in chapter 8
- CourtThe Court is where the Knave of Hearts faces an accusation of stealing tarts.First seen in chapter 11

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